Bandai - MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]
Bandai - MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]
Bandai - MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]
Bandai - MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]
Bandai - MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]

MG 1/100 ZAKU HIGH MOBILITY TYPE PSYCHO ZAKU Ver.Ka [GUNDAM THUNDERBOLT]

G0209431

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MG 1/100 ZAKU HIGH MOBILITY TYPE "PSYCHO ZAKU" Ver.Ka [GUNDAM THUNDERBOLT]


A prototype mobile suit from Mobile Suit Gundam Thunderbolt piloted by Daryl Lorenz.


In December UC 0079, Daryl quickly masters the Psycho Zaku’s control system and uses the suit to damage the Moore Brotherhood mothership Beehive, a modified Columbus-class, and destroy several Salamis cruisers. He also faces off against the FA-78 Full Armor Gundam piloted by his nemesis Io Fleming and narrowly beats him in an all-out battle. The Psycho Zaku is heavily damaged during the battle and set to self-destruct before its abandonment to protect its advanced technologies.


However, the Newtype monk Levan Fuu secretly acquires the wrecked Psycho Zaku at the end of the war and transports it to his breakaway South Seas Alliance on Earth. His brainwashed forces begin repairing the Psycho Zaku and continuing research into the Reuse P Device under the supervision of J.J. Sexton. In UC 0080, this project attracts the attention of both the Earth Federation Forces and Zeon remnants.


The Psycho Zaku has a next-generation operating system that has the potential to operate a mobile suit's limbs by communicating to the drive system of the mobile suit directly via thoughts. Even individuals with little piloting experience can master the controls in a short period due to this system. Although Ensign Darryl Lorenz is the pilot of the Psycho Zaku and his main mission is to snipe from ultra-long ranges, to pilot the unit, a high proficiency of control is necessary. It is believed that some training time is necessary, however, it was pressed into combat so the training was cut extremely short thanks to the device. In order to draw out 100% of its abilities, the pilot must be a quadruple amputee to fully interface with the mobile suit.


Features:


  • The cockpit hatch can be opened
  • Armed with the Beam Bazooka
  • Three Giant Bazooka
  • Zaku Machine Guns
  • Two Heat Hawks
  • Three Sturm Fausts, and more!

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