Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil
Terraforming Mars: Turmoil

Terraforming Mars: Turmoil

SHG47672

Regular price $59.99 Sale price$44.99 Save $15.00
/
Tax included. Shipping calculated at checkout.

  • Free shipping orders > $125 (excl. bulky items or bulky orders whereby the total order exceeds 3kg in weight)

Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.

At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. When a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating.

The political arena also determines the players’ influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being the party leader in the dominant party, and having a non-leader delegate in the dominant party. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation.

In Turmoil, players can try to force their own agenda or push it in a more moderate, economic way. They can play to mitigate the global events with influence or adjust their play to better take advantage of them. And they can anticipate the competing players’ agendas and try to benefit from them or counteract them.

Turmoil is an expert expansion – be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

  • Play time: 120 min
  • Number of Players: 1-5
  • Age: 12+

For all orders AU $125 and over the delivery fee is *free.
For orders less than AU $125 delivery fee is AU *$10 in Australia. (*Exclusions apply including large orders and bulky items.)

For bulky products (packaging over 50cm/5kg), we offer an affordable shipping rate that is calculated with an online shipping calculator.

Add your favourites to your cart and proceed to checkout to calculate your final shipping costs.

As a Hobbyco customer, you are entitled to a 14 day return period from the time that the goods you ordered have been received through courier service tracking.

Note: The return delivery time is not included as part of this 14 day return period.

To see the full return policy click here.


Recently viewed